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Early Access Review: Distance

Take the over the top vehicles of San Francisco Rush 2049, the speed and precision difficulty found in Trackmania, and the neon digital aesthetic of Tron and you have Distance in a nutshell. While the influence...

Bryan Rumsey’s Games of the Year

2014, to me, is the year of unique experiences. Aside from a kart racer, my Game of the Year list is comprised of titles that may not have been perfect but offered experiences that couldn't be found anywhere el...
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Review: The Cat Lady

I had originally purchased this game based on the screenshots alone. They featured grim, outlandish worlds depicted by mostly black and white that reminded me a bit of Sin City. It has been in my backlog for a ...

Game Jam: Flying Toast with Jam

When one typically thinks of game jams it consists of unpolished games revolving around a core theme or mechanic and possibly a win state. These games are hastily coded using rushed, basic art assets in order t...
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Review: Koya Rift

Koya Rift is a perfect example of creating depth in conventional gameplay by using unique or rarely combined game mechanics. It takes a bunch of little systems and combines them to make a game that is much larg...
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Review: EPOCH

When Uppercut Games’ debut title, Epoch, appeared on app stores earlier this year it took the mobile world by storm. Unreal engine powered graphics and cover based shooting mechanics were, and still are, rare t...