5 Free Horror Games (That Don’t Rely On Jump-scares!) Philip Aldous October 21, 2016 Features, Opinion Man, writing about horror games is hard! There are just so many clichés surrounding the genre. I’m tired of reading the same tired phrases. “Ooh, look how scary this game is! Don’t play this one with the lights...
AITD Devblog 2: Steam Greenlight is the toy grabbing machine from Toy Story Philip Aldous October 12, 2016 Archives, Developer Blog, Features, Opinion Picture the scene: You’ve been working hard on your first video game for months on end. You’ve poured hours, blood, sweat, and tears into it, and now the moment of completion is upon you. You finish the final c...
The Monster In Me: Would You Survive The Apocalypse? Philip Aldous October 3, 2016 Features, Reviews Post apocalyptic fantasy is nothing new. The seemingly endless horde of zombie movies that’s flooded cinemas in recent years shows that audiences just love imagining a world after devastation. Perhaps it speak...
AITD Devblog 1: Why I Decided To Make a Video Game Philip Aldous September 26, 2016 Developer Blog, Features 1 I don't think I’ve ever done anything that’s quite as terrifying as making a video game. It’s a seriously scary thing. You’re putting a huge amount of work into something, with no idea how people will respond t...
Video Game ADHD, Pointless Side Quests & why I love Shovel Knight Philip Aldous September 14, 2016 Features, Opinion, Previews I’m literally the worst at focusing on the same thing for long periods of time. I’ll be the first to admit, I have something I like to call video game ADHD. I start a game, I get halfway through it, and before ...
Sudbury Schools: Video Games As An Educational Tool? Philip Aldous August 30, 2016 Features, Opinion I’ve never been a fan of the standard education system, it’s fundamentally illogical. Kids spend years and years of their young lives being forced to learn the intricacies of subjects they have no interest in. ...