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Hello and welcome to Episode 109 of The Indie Haven Podcast, that weekly internet show where we get Indie developers on to talk about the world of indie development.

This week we sit down to chat about everything that happened on the site during the last seven days, as well as Laura’s thoughts on the games at EGX.

About The Author

Founding Member

Laura’s gaming journey began in the 90′s when she was given a SNES by her older brother with Mario paint. From that day video games were all she thought about day or night, be it playing them, designing them, discussing them or writing about them. Why does she want to write about indie games? Because indie devs are awesome and she wants to be their new best friend by telling them how terrible their games are. That’s how it works right? Twitter: @LauraKBuzz Email: Laurak@indiehaven.com

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  • Mauricio Fidalgo

    would you please add a link to the games cited on this podcast?

  • Gizensha

    “Is it possible to make a game that’s hard enough for the designer to not be able to complete it” – That’s basically why the original Rogue was made; to make a game that would be challenging to the designer via procedural content.

    As for the Valve VR headset, since it needs a fairly large space, it sounds more like an attempt to revitalize play away from home (Working more like Escape Rooms, I suspect, than traditional arcades – you pay for an hour session rather than paying per life, I suspect would work better for it)