Download this episode (right click and save)

Hello and welcome to The Indie Haven Podcast, episode 52. With the start of a new year of the podcast comes the start of a new format for the show. Starting with this weeks episode and going forward every episode of The Indie Haven Podcast from now will be streamed live on Sundays at 7:30pm UK/ 11:30am Pacific.

This week on the podcast we had the pleasure of talking to Sam Watts, part of the development team working to create Radial-G. Want an idea of what the game is like? Picture F-Zero, on a pipe shaped track, in virtual reality.

Having had a chance to go hands on with the game we chat to Sam about the game’s upcoming Kickstarter, the challenges of not causing your players to vomit, how easy Unity is to work with and discuss the plural term for Sony’s Morpheus.

Come have a listen, we promise it will provide all of the things we just listed. You can also download the podcast on iTunes or find our RSS feed here.

About The Author

Founding Member

Laura’s gaming journey began in the 90′s when she was given a SNES by her older brother with Mario paint. From that day video games were all she thought about day or night, be it playing them, designing them, discussing them or writing about them. Why does she want to write about indie games? Because indie devs are awesome and she wants to be their new best friend by telling them how terrible their games are. That’s how it works right? Twitter: @LauraKBuzz Email:

Related Posts