Chompy Chomp Chomp is a multiplayer game featuring a series of brightly coloured creatures with huge mouths that love to eat, be it each other or little black fuzzy monsters. It’s hectic, it’s fast paced and it’s exceedingly addictive and fun as a local multiplayer game using a single keyboard.

I played a couple of the games various modes at EToo, one competitive and one cooperative. The competitive mode saw is dropped into an arena, two human players and two computer players, all of different colours. Under your feet is a coloured disk, signifying which monster is your target. You have to run around a small and confined battlefield chasing your target and avoiding the person targeting you, before the colours switch and you start all over again. This mode was incredibly hectic, occasionally a little confusing, but most importantly a lot of fun. It was fast paced, offered a really tense and frantic atmosphere and just kept me constantly scouring the map, rushing around like mad trying to see everything at once while working out where I was going.

The competitive mode saw me and the developer racing through a series of levels trying to eat all of these fuzzy creatures and reach an exit as quickly as possible. If you run out of time, you lose. The trick is that as well as larger enemies to avoid, each fuzzy monster you need to eat is a different colour and you have to swap the colour under your feet in order to eat them successfully and not lose time. While more predictable and less hectic than the competitive mode, it was built in a way that really encouraged replaying and trying to shave partial seconds off your time wherever possible. It was again hugely enjoyable and easy to get into, if a little more controlled than the competitive more.

Chompy Chomp Chomp is huge amounts of fun sat next to a friend. I’m interested to see how the game does with longer play sessions, but it’s a very addictive “eat everything you see” game with well designed characters and a refreshingly bright and colourful art style.

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Laura’s gaming journey began in the 90′s when she was given a SNES by her older brother with Mario paint. From that day video games were all she thought about day or night, be it playing them, designing them, discussing them or writing about them. Why does she want to write about indie games? Because indie devs are awesome and she wants to be their new best friend by telling them how terrible their games are. That’s how it works right? Twitter: @LauraKBuzz Email: Laurak@indiehaven.com

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