We’re going to start with something a little unusual this week – it’s less a game, and more an example of gamification. Don’t worry though, it’s the good kind. HabitRPG was funded by kickstarter and is still constantly improving. You customise your little avatar – which is intended to be as gender-neutral as possible, though it doesn’t always succeed – and set yourself habits (things you’d like to do more/less of), dailies (things, unsurprisingly, you do each day or on regular days of the week) and one of ‘to-dos’. Then you make a list of rewards and off you go. You gain XP and gold for succeeding to do things, and lose health for failing. As you level up, you gain equipment, pets and can undertake quests – I’m fighting a Gryphon right now!


Out of many of the gamification attempts of to-do lists I’ve seen, this is one of the best. It’s progression system allows you to reward yourself in and out of game, and the ability to join parties and guilds turns it into a more social event than many. It’s a great way of encouraging yourself to get things done, whether that’s a huge project or just starting to deal with anxiety or depression, and one that I hope to see grow even further.

Horse of Spring is short and simple – just a quick run through some gorgeous scenery, collecting flowers as you go. It’s not at all challenging (and there’s no punishments whatsoever) but it’s visually stunning, and I really hope to see the creators do some more in this style in future.

runAnd our bonus picks from Ben:

Run is an excellent endless runner which has just made the jump to mobile devices. Decent music and good replayability means this game makes a good free distraction when commuting. Low requirements means it should run lag-free on most devices.

Fail Hard is perfect for those of you who want to scratch that Angry Birds itch. It looks nice, plays well and provides some interesting puzzles, using both you and your bike to collect separate coins simultaneously. Just play it with the sound down as the music and background noises are pretty repetitive.