As part of our continued desire at Indie Haven to get thoughts from a wide variety of people on the Indie gaming scene, today we’ve got a guest contributor on Indie Haven. Andy Yates lives in Gloucestershire in the UK and is one half of the BumpkinBrothers indie games duo He can usually be found at his computer drinking far too much tea and writing games or music.


I’m a monster with a huge, 3ft spike on my head. My victims are falling from the sky and I’m trying to skewer them using my spike in just the right place! Ugh, that one fell on my head. That was nasty.

Now I’m a blob shooting other blobs, or at least trying to shoot other blobs! I die quickly and suddenly I’m riding a bike – make that crashing a bike.

This time I’m waiting for my hair to be cut. Do I want it Grandma like? Or do I want to look cool? Obviously I go for cool…Wow, that IS a cool haircut…spikey.

Afterwards I’m some kind of parsnip creature. Oooh, an AXE is on the floor, let’s pick that up and chop down this tentacle so I can jump past it. Oh dear, this other monster has suddenly burnt me to a crisp.

Wow, that’s a big…face? I’m not sure, but I know I need to pick these things up around it and…yes!

And so I move on to the next level of Revenge of the Sunfish 2.


In fact I played through so many of the random levels of this game that many of them appear to have merged in my mind. “Structure” does not appear to be an important word here; moving from level to level is like moving from one game to the next. The only constant is the random and sometimes psychedelic artwork and the simple controls (arrow keys + space).

So for the last 24 hours I’ve been trying to think of the best way to describe this mad, amazing and crazy game but I think I have it! Do you remember when you were in school and you were bored and you started sketching silly things in the margins of your workbooks? Now, imagine if those random shapes and scenes came to life and you could control the characters with the arrow keys?

If that still doesn’t help describe the crazy to you then I highly suggest you go play the first Revenge Of The Sunfish ( ) and it’ll prepare you for the second game.

I had a quick word with the creator, Jacob Waldemar Buczynski, after my play through and he asked me what I thought (while filming me at the same time, which was an odd feeling!). All I could say were words like Mad, fantastic, awesome, crazy. I think I may have also said terrifying. In fact it was such a rush through the different areas that my brain was still catching up.

Jacob told me that the game currently features several hundred levels but should have over a thousand once complete. Each play-through will feature a number of these levels, but not all of them.

I suspect that since the graphics are made in MS Paint, this will put some people off, as much as I hope it doesn’t. Despite the art style, there’s definitely been a lot of work put into some of the animations. At times it feels uneven, but you soon realise the added effort is mostly for the character deaths, and you die a lot!

Revenge of the Sunfish 2 certainly has a “McPixel” vibe to it. Both want you to play through the levels very quickly and mess up often, with hilarious consequences. But while McPixel is the point-and-click version of crazy, ROTS2 is the arcade version but with extra madness added in. And I love it.

About The Author

Founding Member

Laura’s gaming journey began in the 90′s when she was given a SNES by her older brother with Mario paint. From that day video games were all she thought about day or night, be it playing them, designing them, discussing them or writing about them. Why does she want to write about indie games? Because indie devs are awesome and she wants to be their new best friend by telling them how terrible their games are. That’s how it works right? Twitter: @LauraKBuzz Email:

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