Hulda is a point-and-click adventure game developed for mobile platforms by Kvasir Games and funded by the Danish Film Institute, currently in the prototyping stages. This alone is interesting, seeing as this is the normally board game developer Kvasir’s first videogame.

Set in the Viking era of Scandinavia, what makes it particularly interesting is that the game sees you take control of Hulda, a young girl who has a severe hearing impairment. The developers are currently looking for a hearing-impaired or Deaf sound designer to help make sure Hulda’s deafness is represented adequately in the game’s audio. The fact they’re wanting someone to consult on this, rather than simply winging it themselves is incredibly respectable of them.

Hulda definitely seems to be doing some interesting things. A minimalistic approach to storytelling, using very little text (none of it in English) and no speech, and simple puzzle designs designed to teach players about Viking life and their belief system all done though a watercolour art style.

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The game is going for historical accuracy, being guided by historians and archaeologists to design the puzzles and visual elements. Despite this, and the fact the game is being made with children and young teens in mind, it doesn’t seem to be going for the edutainment angle and is inspired by games such as Limbo, Machinarium, and Monkey Island.

While there are no prices or release dates announced yet, I’m incredibly interested to see where Hulda goes. Disability representation is something I feel very strongly about, and on top of that aiming for that historical accuracy with backing by a notable Danish institution makes this something I think can be very special.

About The Author

Former Managing Editor

Joe Parlock is an opinionated pop culture writer from the British midlands with 3 years of experience and a passion for being a general grump about games. Starting out before he could walk with a Sega Megadrive and a copy of Sonic the Hedgehog 2, his favourite genres of games includes platformers, stealth, fighting, roguelites and the budding survival sim genre. Joe also writes not only about games, but also other areas of pop culture such as film and TV.

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