I went to MCM Comic Con in London this October, where I spoke on a panel about LGBT+ representation in the games industry. On that panel was Jessica Saunders, formerly of Rocksteady, Rare, and Lionhead, now Creative Director of Salix Games Ltd, who told me about their upcoming game.

Currently on Kickstarter, Du Lac & Fey: Dance of Death is a point-and-click adventure game that puts you in the shoes of the immortal knight Sir Lancelot Du Lac, cursed sorceress Morgana Le Fey (trapped in dog form), and Mary Kelly, to hunt down Jack the Ripper. And despite being in very early stages of development, the game shows a lot of promise.

Du Lac & Fey‘s focus will be on the relationships between its characters, with a varying degree of dialogue options that affect how your party regard each other. The game will attempt to portray interpersonal character relations organically. Individual interactions will not exist in a vaccum; if two characters have had nothing but negative experiences with each other from the game’s beginning, one good action will not completely change their relationship.

Its primary mechanic is the need to switch which characters you play in order to achieve certain tasks; Du Lac is charismatic and noble, so he’s great at talking to people, and Fey, trapped in the form of a dog, is able to talk to animals to discern clues and information.Hunting

And these characters carry with them a pretty great cast of voice actors. Du Lac is voiced by Gareth David-Lloyd, of Torchwood fame and also the voice of Solas in Dragon Age: Inquisition. Fey is performed by Perdita Weeks, known for her roles in Penny Dreadful and The Tudors. And you may recognise the voice of Mary Kelly as Alexandra Roach, star of Utopia, Black Mirror, and Inside No.9.

Their performances for Du Lac & Fey are anything but phoned-in, and really bring the characters they portray to life; more-so than expected. When talking to Jessica Saunders about the game, she noted an interesting phenomenon she observed in players of early builds of the game devoid of facial expressions: the players had projected the emotions in the characters’ voices onto their faces, describing Du Lac as “looking angry,” and Fey as “visibly upset,” as examples. A testament to the quality of its cast.

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Again, despite being in early days, it’s also clear that the game has quite a distinct visual style. Inspired by the paintings of Grimshaw and Whistler, environments look atmospheric and dynamic, without being overcrowded. And characters are chiselled and strongly-defined, with just enough of a caricature-ish charm that ensures the aesthetics won’t age too quickly.

With six days to go, Salix Games are hoping to raise $40,000 for the project, and are just under half-way. Why not give them some love if you’re interested?