We at Indie Haven like to get you as close as possible to the games you love, and the people making them. That’s why every month we aim to bring together a wide selection of of Indie Developers from all walks of life, from BAFTA winners to teenage and student devs, to discuss the hottest issues affecting games, development, coverage and the Indie community. These chats will be broken up into chunks and released across the month, before we start all over again with new developers and new questions.

This month we welcome a brand new group of developers to the Roundtable. We’ve got Anna Marsh (Developer at Lady Shotgun games, developers of Buddha Finger), Simon Roth (Developer of the huge Kickstarter success Maia), Ashley Ross (lead developer at OmNomCom and creator of the upcoming game Girl With a Laser Cannon),  Gordon Midwood (Creative force behind the brilliant Derrick the Deathfin) and Andrew Roper (Recent University graduate working on the game Lazarus). Holly Keenan (Half of the husband and wife team behind A Virus Named Tom) also joins us toward the end of the Roundtable. 

If you’re an Indie Dev of any size that would like to take part in a future roundtable, please email Laurak@IndieHaven.com and let us know a little about yourself. The more the merrier.

Laura Kate: Okay, I’d like to welcome Holly and move onto our next question.

Andrew Roper: Hi Holly 🙂

Holly Keenan: Hi guys!

Simon Roth: Hi!

Anna Marsh: Hello!

Gordon Midwood: Hello Holly!

“If you had a AAA budget to create a single game, what would you want to make?”

Anna Marsh: WOAH. Well the important thing would be to not go crazy with the money and try to make a total epic that falls flat on its face.

Gordon Midwood: Waterworld: The Game.

Andrew Roper: Cake Simulator 2013

Holly Keenan: Oh gosh, I suppose it would be an RPG with a super slick inventory management system. I really love the story telling and open world-ness of an RPG, but I find that I tend to put it down after my inventory gets too large.

Anna Marsh: First thing, I’d pay our developers decent wages whatever game it was.

Holly Keenan: I like that.

Simon Roth: I want to make an open world game in a very abstract 70’s fantasy world. Something that uses exploration as the main gameplay mechanic. I miss the days of loading up a new game and just absorbing a beautiful and interesting new world (like with Morrowind).

Anna Marsh: Then, oh what the hell I’ve got a Triple A Budget. WAR ELEPHANTS and bare chested oiled barbarians are going in there for starters. Then, there must be a bloody awesome shotgun.

Ashley Ross: I’d make the game I’m making now, just with tons more polish + more platforms. Alternatively, I’d love to make a really good space-sim with walkable interiors!

Anna Marsh: And a longbow. None of this rubbish bow crap from recent games. A proper motherf***er of a longbow.

Andrew Roper: Seriously though, I’d love to be able to take a new twist on RTS games. I’m a big lover of RTS games, so being able to do my own twist/version of one would be fantastic. Try and find something new to do with the genre.

Gordon Midwood: I think its quite nice working with budget & time restrictions, helps you get things done. Or it helps me, rather.

Andrew Roper: Oh man, I loved Morrowind Simon, Since Morrowind I’ve forced myself to not instant-travel in any TES game just so I can explore.

Anna Marsh: Actually, I was once working on a Robin Hood game that got canned. I’m from Nottingham and I was really into it, so I’d like to make that. Nice and dark and grim with a social conscience.

And with that we end another segment of Indie Dev Roundtable here at Indie Haven. Next time we discuss Advice for reviewers of Indie Games.  What do you think? Would you like to see one of these games made? What game would you make with a AAA budget? Let us know in the comments below or on Twitter @Indie_Haven.

About The Author

Founding Member

Laura’s gaming journey began in the 90′s when she was given a SNES by her older brother with Mario paint. From that day video games were all she thought about day or night, be it playing them, designing them, discussing them or writing about them. Why does she want to write about indie games? Because indie devs are awesome and she wants to be their new best friend by telling them how terrible their games are. That’s how it works right? Twitter: @LauraKBuzz Email: Laurak@indiehaven.com

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  • RavenValor95

    Aww, I wanted to see what sorts of things indie devs would create when not restricted by budget limitations allowing them to fulfil their REAL creative wishes.

    It looks like the majority here just took it as a joke or there just wasn’t that much real depth to it, oh well, there’s always next week!

    As a reviewer of indie games I really am quite interested to know what they suggest! 🙂

    • LauraKate

      I personally wanted the same to a degree, but that’s not my place to judge. I ask the questions, it’s up to the developers what they want to share.

      You could always contact the developers on twitter and ask them yourself 🙂