Knights of pen and paper +1 edition (PC): review Adam Ward June 28, 2013 Reviews As someone who has just started playing Dungeons and Dragons, I was eager for the release of Knights of Pen and Paper +1 Edition on PC. The concept of playing the player behind the character is nothing short of amazing. Honestly, it boggles my mind how clever it is. My only concern going in was how well a mobile port would translate onto the PC platform. Sure, it’s been done before with the likes of Angry Birds, but would a roleplaying game work just the same? Tabletop RPGs is the lifeblood of many of the beloved series’ we know today. The experience developers had in those worlds growing up helped craft quest giving in the virtual plane as we know it. Paradox Interactive took the two and merged them into a turn-based RPG. The best way to synopsis this game is by ripping apart the fabric of alliterations. Players roleplay roleplayers roleplaying in a roleplaying game. Yep! It’s the Inception of video games. The satirical approach works wonders on the mind. I’m a sucker for cleverness and Paradox bathes you in it. Knights of Pen and Paper works much the same as any tabletop RPG. Up to five adventures can join in as the dungeon master describes the players every action. It’s this relationship between player and DM that makes any RPG work and Paradox nailed it on the head. Witty banter while in-character and out captures the reactions of the group as they progress through this make believe world. Character creation is simple, but filled with nods to pop culture and hilarity. My party consisted of a hipster mage, a Flowers warrior (Scott Pilgrim?), and eventually a bully paladin. You can purchase additional character slots with in-game money. Quests can range from collecting items to slaying beasts; typical RPG fodder quests. It’s nothing special, but serves its purpose. Items can be purchased that provide temporary stat boosts, exp bonuses or simply change the aesthetic back drop of the game. This is where Paradox added homage’s to the likes of Star Wars and Teenage Mutant Ninja Turtles. There’s nothing quite like having Master Yoga or Karate Rat as your dungeon master. Any fan of turn-based RPGs will love KoPaP’s battle mechanics. Players can choose from a wide variety of powers, heal and pull agro on their turn. It’s nothing ground-breaking but is reminiscent of the 16-bit era; simple, fun and nostalgic. I particularly enjoyed the inclusion of initiative rolls to determine the order of battle. It’s a gimmick that works with the overall feel of the game and the genre. Unfortunately, no amount of pop culture impromptus can change what Knights of Pen and Paper is at its core: a mobile game. Nothing was really modified during the porting process, at least not innovative-wise. Controls are the same as the app, except you’re clicking the left mouse button instead of tapping. As it is with most mobile games, KoPaP carries that very casual feel too it. Now don’t get me wrong, it’s fun, but it’s fun the same way playing Bejewled is fun. It’s a complimentary game. One played when taking a break from a mentally draining game or while eating. It excels at being a time waster, but I really wish it were more. For these reasons the price point is just unacceptable. $9.99 USD for the standard game or $14.99 USD for the deluxe edition is way overpriced for the same title you’re getting on mobile for $2.99 USD. Yes some additional content was added to extend the life cycle on PC, but not enough to justify increasing the price fivefold. Wrap Up If you’re a fan of classic turn-based RPGs you’ll adore Knight of Pen and Paper +1 Edition. I cannot stress enough how much I love the concept of playing the person behind the character. It’s clever and original. However, KoPaP is held back by its mobile origin. Not to mention having to pay significantly more for practically the same game available on the app. If you’re willing to accept it for its casual roots Knight of Pen and Paper can be a great experience, just not on PC. Please read our Reviews Policy here.