At Sony’s press event held during the Game Developer’s Conference, they announced that their foray into virtual reality, the PS VR, will be released in October of this year, and will be priced at $399USD/ €399 /£349 / $549AUD.

Sony noted that there are over 230 development teams on-board with their system “from smaller independent teams to larger studios”, and promised that there will be about 50 compatible games to choose from by the end of the year. Players will also be able to access The Playroom VR, which will feature tech demos and some family-friendly games for free.

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The price is very competitive when compared to the other VR kits on the way – the Oculus Rift will sell for $599 and the Vive is set to retail for the princely sum of $799 – but this comparatively conservative price point comes with a caveat; you won’t get everything you need to run PS VR straight out the box. Buyers will also need to pick up the PS Camera for $60, a requirement to use the hardware, and a couple of (the much derided) PS Move controllers to get the most out of the experience. That’s by no means a deal breaker; buyers will still come out on top financially, but it’s still worth considering when weighing your options.

I get the impression the choice to not offer a complete package was made to make the PS VR kit appear aggressively cheaper by comparison, and thus more appealing to potential buyers. Considering the prohibitive PC specs necessary for the Oculus and the steep cost of the Vive, it’s probably an unnecessary move, and I for one would have liked the option of playing a little more for a complete set up out the box.

Still, it’s encouraging that there’s a VR unit on the horizon that’s far more accessible to the average person, and hopefully this tech will make it into more player’s hands because of that.

About The Author

As an Australian, Simon enjoys paying slightly more for games, and occasionally isn't allowed to have the really naughty ones. When he isn't writing about video games, he studies journalism so he can actually one day be good at it. He also experienced an existential crisis after writing in the third person.

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