I didn’t grow up playing games like Grim Fandango, The Secret of Monkey Island, and the King’s Quest series, and lately I’ve been feeling like I’ve missed out. I wasn’t exposed to much PC gaming at the time, it was all console, all the time. These classics, however, are on a bucket list of mine and the time I had with Bik has convinced me to move them up a bit further in my queue.

Bik is a point-and-click adventure by Zotnip Games that follows the tale of a human boy named Bik and two aliens who have made it a sidequest of sorts to bring him back to Earth after being abducted by an evil, alien corporation. Along the way, the two aliens who befriend Bik also wind up on a mission to save the galaxy from this evil corporation and, as it so happens, help a beautiful woman in the process.


If you are new to these types of games it usually goes like this: a bit of story plays out, then the game grants you control of a character or characters to explore rooms or areas and the game asks you to seek people or objects to interact with to either advance the story or solve puzzles. Many of these games are fairly linear so you can’t go wrong, and even if you do, the game will pop you back shortly before whatever happened in order to redo it. When games do it right, as Bik does, you go back just far enough (usually seconds) so you’re never in a position where you cannot advance because you made a bad decision 20 seconds back.

The story is fun and charming, but isn’t anything you haven’t seen before. Poor, caring folks who are accidentally put into a situation where the ‘Verse calls upon them to be heroes, evil corporations forcing people into indentured servitude, and a main character falling in love. All of that said, even though there isn’t anything really new here, the tale is presented in a fun way with cute humor which includes sentient, carnivorous socks and robots seeking revenge for being hurt emotionally during a conversation gone awry.

Mechanics are simple and standard for such games. Right-click anywhere to see which objects you can interact with, select an option such as talk, use, or use an item with, and you’re set. With enough trial and error, you’ll be able to brute force your way through anything the game can handle if you’re having a tough go at it.


This leads me to one of my issues with the game. At the beginning, there is little emphasis on a UI element that has you combine items to make a new one. It was such a minor point to me that when it came time to need it, I entirely forgot it was a feature at some crucial parts of the early game, stumping me for a while. I freely admit that this may be entirely my own inexperience having not played many games of this genre, but then again, it may show the developers what could be missing when asking new players to try it out.

A very handy feature is the ability to save anywhere, but it also has its drawbacks, too. If, like me, your playtime can be limited between days, it’s not always easy to remember where you left off or what you’re going to do next. A log of recent actions and/or dialogue with NPCs would be useful for gamers like me who have to piecemeal their game time.

I also encountered a few bugs, most that weren’t potentially game breaking. On one occasion, a teammate NPC appeared beside my character, even though storywise, he was supposed to be elsewhere. I couldn’t interact with him, he just stood there, staring down a monster that hadn’t noticed him.

sandwich heaven

It was delicious.

Another time, a fast-forward button to make the active character move across the screen faster (optional) all-out disappeared part of the way through a mission, never to return. The game does, however, also reduce the number of times one has to walk across a long walkway so it may have been intentional but mid-scene where I was using it was strange.

The one potentially game breaking bug happened at the beginning and didn’t rear its ugly head again thankfully. At one point, you’re on an alien ship, traversing between a few rooms while looking for spare parts. While getting stuck in this game wasn’t new to me, after some time I would find myself fed up and turn off the game for a break. Coming back later, I’d re-enter the same rooms I had before and new options would reveal themselves. I’d sit there, puzzled for a moment, knowing I had been there before. It worked itself out in the end but left me weirded out.

Other than that one potential problem area, I had a good time playing Bik. Sure, I got frustrated at being stuck sometimes, but that is the nature of this beast and once I did figure out any given puzzle, it was as if a “Duh!” button had been pressed. If you are new to the genre, or want a fun, space-themed point-and-click, give this one a shot. I think you’ll like it.

Review: Bik
Classic graphics, a charming, if not rehashed story, and some minor issues come together to make Bik an overall enjoyable experience and will hopefully entice folks who are new to the genre to go out there and try some more.
  • Fun (and funny) storytelling.
  • Bright pixel art.
  • No log of recent actions/chats.
7Overall Score
Reader Rating: (0 Votes)

About The Author


Sabriel Mastin writes about and creates videos about video games, enjoying the indie side of things most of all. She has many aspirations in life, one of those being sharing the games and the stories of independent developers from around the world.

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