Review: Clash of Heroes Jose San Mateo May 27, 2013 Reviews I have a love-hate relationship with Clash of Heroes. It’s so engrossing when it works and egregiously bad when it doesn’t. The question is: just how much you are willing to tolerate? CoH is an offshoot of the Might and Magic franchise on PC, which is known for its fantasy setting and deep turn-based combat. This installment delivers delivers a scaled down version that trades in slow methodical game play for a much faster pace. The problem is that there are key parts of this game that are broken. CoH works just fine on 3DS, PSN and XBLA, but it doesn’t on iOS. This particular port features bugs that don’t exist in the three other versions. Games in multiplayer have a tendency to freeze in the middle of an opponent’s turn, which leads to a disconnect loss. There are also several broken items that either don’t work or gives an unfair advantage to the opponent. The worst are second chance items, which can can be activated an infinite number of times. Great to play with, but awful to play against. Also, one of the extra characters has an attack that only halfway works. It’s unacceptable that CoH has so many bugs despite being patched once already. I’ve played over 100 online matches, which is a testament to how fun it can be, but not everybody has that kind of patience for a game that costs $4.99. The single player campaign is deep with five separate story lines to play through. It is steeped in the Might and Magic universe and provides a good introduction to each of the five classes. Unfortunately, the single player mode suffers from a bad glitch. Several side quests throughout the game fail to activate when they are supposed to. Asynchronous combat almost makes up for all the bugs. CoH is just convenient to play and fits into any spare moment. Sometimes matches go turn-for-turn and finish in an hour while other games are long drawn out affairs that take place over a few days. However the matches go, the best part of this game is matching wits with your friends. Each of the five classes has a different set of units to choose from. Artifacts and special abilities attached to each hero add another layer of strategy. There are also secret units and items that can be unlocked by playing through multiplayer. All of these elements make it easy to devise a strategy that works for you. The game takes elements from puzzle RPG games and makes it competitive. The brick and mortar are core units, which can be used to create attack formations or walls. These core units deal minimal damage attacking on their own, but they are also used to activate units with more devastating attacks. Elite and Champion units deal heavy damage and act as vanguards. The drawback is they take longer to attack than the core units, which allows the opponent time build up a proper defense. The longer charge time also affords the opportunity for advance strategies. For example, units of the same color attacking at the same time are linked and receive a power bonus. It’s unacceptable that CoH has so many bugs despite being patched once already. I’ve played over 100 online matches, which is a testament to how fun it can be, but not everybody has that kind of patience for a game that costs $4.99.