Spoiler alert! At the risk of ruining everything  that has built up to this moment, I’m going to reveal this game’s big secret: You kill the final boss in the first ten seconds. That’s it, game over, credits roll.

Wait. What’s this? There’s more after the credits? The game is now going… backwards? I just un-saved the princess? I just un-killed the final boss? Hold the phone, something’s up here!

Spoiler Alert by Megafuzz is a platformer in reverse. While auto-running backwards through time, your goal is to ensure you do not cause a time paradox while undoing everything our hero did on his way to save the princess. This means putting coins back that you had previously collected, un-killing enemies you had previously defeated, and catching fireballs you initially launched at foes.

spoileralert01You must also ensure that you don’t accidentally collect items and kill enemies you hadn’t messed with previously or you’ll create the another time paradox and have to restart the level. The more times you do this for each level, the lower your rating. Ratings do little here, unlike games such as Angry Birds or Cut the Rope. In those you need a certain number of stars to advance but here, you may advance without getting the best score achievable, but it’s more rewarding if you get the gold.

While running the game in reverse is a fun, they sure don’t give you much time to experience it. It took me half an hour to complete all 90 stages of the main game. Many stages are just a jump or two away from the finish line and leave you saying, “That’s it?”

The level design isn’t exciting and the game doesn’t explore much variation. Most of the game has the player make “sort of” precise jumps. I say sort of precise because while the jumps can be long, they aren’t all that difficult to make and you’ll likely succeed on your second attempt if one surprises you. Levels are set up in a way that tries to keep things fresh: a new enemy, revisiting a power-up for a few stages, and maybe a new background, but sprinkling in other things more often would have made this much more interesting. There is even an instance of one game mechanic being used only once in all 90 stages—the idea of bouncing your character around on walls to reverse direction.  A larger variety of power-ups with different abilities to undo, adding more difficulty to jumps, or making the levels longer could all add some much needed depth to the game.

spoileralert02For completing the game, I was rewarded with 30 bonus stages. At that point, I had little desire to keep playing.

The only stages that gave me trouble were ones where I had to undo a power-up. You need to use very specific timing in order to catch a fireball or hammer, and I would do so, but the game would register a miss. I thought it was me at first, but it happened consistently.

The developers behind the game recently addressed the shortness of the game in a post on Steam. They indicate that they understand the game is short and do not intend to launch the game and forget it, but rather will add more content later. They also mentioned their hope that the community will develop custom levels using the level editor provided. Will a game as easy as this one inspire players to push it further? Time will tell.

Spoiler Alert Website
Spoiler Alert on Steam

Review: Spoiler Alert
The idea is fun but Spoiler Alert doesn't explore it enough. The game feels like it could be so much more if the devs had put some more time into level design.
  • Unique concept.
  • Too short.
  • Little variety.
5Overall Score
Reader Rating: (0 Votes)

About The Author


Sabriel Mastin writes about and creates videos about video games, enjoying the indie side of things most of all. She has many aspirations in life, one of those being sharing the games and the stories of independent developers from around the world.

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