The Witness has been out for just over a week, and the game’s developer Jonathan Blow has revealed how it’s performed in a blog post. It looks like piracy hasn’t diminished the returns too severely after all.

So far The Witness has sold over 100,000 copies between the PC and PS4 versions, bringing in over $5 million USD. That’s “a good chunk more” than Blow’s first game Braid managed to reach in its first year, and Braid was considered a huge hit. For the sake of the comparison though, it’s worth noting that The Witness retails for $39.99 while Braid launched with a price point of $14.99 and Braid was an Xbox 360 exclusive for the better part of its first year. Apples and oranges and all that.

While it’s a great result for Blow and his team at Thekla, Inc, he disclosed that despite the game’s success they haven’t made back the development costs – yet:

Because our development budget was so high, $5 million in revenue is not enough to recover it yet (because we split that revenue with the storefronts, we have to subtract VAT in Europe, etc). However, it is looking like, as time goes on, we should break even and make a comfortable safety margin on top of that, which will allow us to make more nice games in the future — unless some kind of world economic disaster happens.

Blow is currently working to support players who have experienced technical issues while playing The Witness on PC, and the team will look at bringing the game to Xbox One, iOS, Android and OS X in the near future.

About The Author

As an Australian, Simon enjoys paying slightly more for games, and occasionally isn't allowed to have the really naughty ones. When he isn't writing about video games, he studies journalism so he can actually one day be good at it. He also experienced an existential crisis after writing in the third person.

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