Slayin: Review Jose San Mateo April 29, 2013 Reviews Slayin was lifted straight out of the 8-bit Nintendo era, cleaned up, modernized and thrust into the Apple app store. The game would fit right in at an 80’s arcade gallery right next to Pac-man and Galaga with the mock Nintendo controller interface and pixel art style. Slayin works as a mobile game because it delivers the frenetic pace and short attention span gameplay of those old school arcade cabinets. It harkens back to the days old days where the game experience involved plunking two quarter into the machine. Slayin works as a mobile game because it delivers the frenetic pace and short attention span gameplay of those old school arcade cabinets Slayin is the perfect mobile game because it is easy to pick up and it’s addicting. There are only three buttons and the goal is simple — kill enemies as fast as possible and avoid taking damage. It sounds easy, but when the tempo quickens and enemies fill every part of the screen Slayin tests your reflexes and split second decision making. The arcade style leveling system adds to the fast pace by inviting risky play. Every fallen enemy builds up a multiplier bar that drains quickly. When it turns golden, fallen enemies give more money to purchase upgrades at a merchant shop that drops in midway through each stage. Slayin costs 99 cents, but that doesn’t include all of the characters, game modes and skins. The only available character immediately after purchase is the Knight and the other two game modes need to be unlocked. Everything can be purchased via in-game currency called fame points, which can be accumulated by playing the game or buying points outright. I had no problem playing the game enough times to unlock everything, but impatience can be costly. 20,000 points is enough to purchase all characters and one extra game mode, but that costs an extra $2.99. Unlocking all the customizable skins and tombstones would cost $5.99 or 50,000 fame point The nice parts about Slayin is the replayability. The levels and bosses never change, but there is always incentive to keep on playing. New characters and modes keep the game fresh and the quest system is a wrinkle that encourages different styles of play. Quests come in the form of milestones, like defeating a boss without getting hit or using a certain spell to kill a finite amount of enemies. They are optional, but each completed quest tacks on extra fame points to the final tally. Quests get progressively harder and are character specific, which encourages a change of pace. Wrap Up Slayin is the perfect game for a quick fix. It’s a reasonable price, looks nice and it’s easy to pick up and play. Now waiting in line isn’t so bad anymore. Please check out our review policy here.