A Momentary Pause with Niels ‘t Hooft Kevin King November 3, 2016 Podcast Niels 't Hooft, writer for the Two Tribes game RIVE, joins the show to discuss working on the developer's final game, using world-building to write for action games, and tackling various writing approaches for ...
A Momentary Pause with Black Oak Kevin King October 20, 2016 Podcast Black Oak of shmuplations.com joins the show to talk translating interviews of Japanese game developers, how candid they were during the mid-80s to late-90s, the best methods to translate clearly, and how he ap...
A Momentary Pause with Metkis Kevin King September 15, 2016 Podcast This week, James Hostetler (aka Metkis) joins AMP to discuss ethereal aesthetics, why no one should be excited to land a dream job, and how to tell a story with grounded science fiction. Stuff! metkis.com...
A Momentary Pause with Red Column Kevin King September 1, 2016 Podcast Red Column Founder Arturo Chaves joins A Momentary Pause this week to talk his game 3Souls, how immersion plays a key role in his design, utilizing all the features of the Wii U GamePad, making the player a cha...
A Momentary Pause with Angela He Kevin King July 22, 2016 Podcast Angela He joins A Momentary Pause to talk her latest work, Suppressed, and how she she integrates light and color theory into her level design, what she learned in her research of North Korea, characters who ac...
A Momentary Pause with James Earl Cox III Kevin King July 7, 2016 Podcast James Earl Cox III joins A Momentary Pause to talk his newest game, You Must Be 18 or Older to Enter, as well as finding thrill scares in sexual taboos, the best placement of text in a game, building 100 games ...