That Dragon, Cancer and the Gamification of an Emotional Narrative Astrid Johnson July 26, 2017 Features 9 That Dragon, Cancer is a stepping stone in video games as a medium exploring personal stories, and it’s interesting to align its criticisms with mainstream perception of that exploration. It’s been over 18 mon...
Augmented Empire and the Challenges of Narrative Design in Virtual Reality Astrid Johnson July 25, 2017 Features Virtual Reality has been on the rise in the past decade, and has arguably started to break into mainstream awareness. We’ve seen space flight sims like Elite: Dangerous, first-person shooters like Space Pirate,...
The Portrayal of Queer Sexuality in Robert Yang’s The Tearoom Astrid Johnson July 20, 2017 Features 3 CONTENT WARNING: This feature discusses sex and is Not Safe for Work. If you feel uncomfortable about seeing screenshots from an explicit sex game or reading a discussion about sex in games, it's advised that y...
A Normal Lost Phone and Queer People’s’ Relationships with their Phones Astrid Johnson July 17, 2017 Features 1 A Normal Lost Phone is a non-linear exploration game that places in your hands a discarded mobile phone that, to the naked eye, appears quite ordinary. But throughout your time exploring the device, you discove...
Rezzed 2017 – Paul Kilduff-Taylor: Frozen Synapse 2, Tokyo 42, and New Unannounced Game Astrid Johnson June 6, 2017 Features, Previews, Video George catches up with Paul Kilduff-Taylor of Mode 7 Games to discuss the public reception to Frozen Synapse 2, Toyko 42, and mentions that a new game being published by Mode 7 is in the works. Kilduff-Tay...
A Rather Lovely Chat with TomSka about KatataK Astrid Johnson July 11, 2016 Features Thomas “TomSKa” Ridgewell is a writer and director, internet personality, and creative visionary, who produces comedy sketches and action flicks online. On December 6th 2014, KatataK was released, a game design...