Vogelsap’s The Flock is due in September, and promises to bring a feature that will surprise many: a game that kills itself.

It’s not a new notion: the idea that the death of its players means the death of a game. But the developers of the asymmetrical multiplayer FPS mean to deliver that idea in a very real, very permanent way. Players take part as members of the titular Flock, scrambling to kill, survive, and take possession of a mysterious, glowing artifact. And as players die, so does the game. While players shuffle loose this mortal coil, the population of the Flock diminishes until there is no one left, sparking a “climactic finale” that ends The Flock forever.

The developers at Vogelsap see this as a way of keeping the fond memories of the game alive, rather than allowing it to sputter itself to death as interest wanes.

“A multiplayer game can take players to incredible heights, but at some point gamers will start to play less, get disinterested and stop playing altogether,” said creative director Jeroen Van Hasselt. “In opposition to other multiplayer games, we want The Flock’s experience to inspire a sense of awe, to keep players eagerly anticipating what is coming next and to end with a memorable climax.”

There has been no hint as to the actual size of The Flock‘s starting population, and therefore no way to speculate on the length of its shelf life. However, with a release set for the fall, it won’t be long before players can find out.

 

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Phil Keeling is a writer, comedian, gin-drinker, and author of the gaming blog "Notes From The Conquistadork" and YouTube gaming channel "Conquistadork". His favorite beetle is the Bombardier Beetle, which can fire a noxious, explosive spray to ward off predators. His favorite Beatle is George Harrison, who cannot.

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