Download this episode (right click and save)

This week Jose and Laura meet with Biscuit fueled Indie Developer Alan Zucconi, mind behind the mind bending Still Time. We discuss The Origin of The Biscuit Indie, the problem with describing Raptus, why games need to be rebranded as Interactive Experiences and why paintings suck at being art and leave Alan bored in museums.

What are you waiting for? Give it a listen.

About The Author

Founding Member

Laura’s gaming journey began in the 90′s when she was given a SNES by her older brother with Mario paint. From that day video games were all she thought about day or night, be it playing them, designing them, discussing them or writing about them. Why does she want to write about indie games? Because indie devs are awesome and she wants to be their new best friend by telling them how terrible their games are. That’s how it works right? Twitter: @LauraKBuzz Email:

Related Posts