The Indie Haven Podcast – Episode 37 (Jonathan Blow – Braid and The Witness) Laura Kate March 10, 2014 Podcast Download this episode (right click and save) On this week’s episode of The Indie Haven Podcast Laura, Jose and Andre spend an hour and a half picking the brain of a household name in the Indie Game Scene, Jonathan Blow. Best know for the release of his critically Acclaimed time travelling platformer Braid and his appearance on Indie Game: The Movie, Jonathan is currently several years into working on his upcoming adventure exploration game The Witness. We chat about what the development of The Witness has been like for Jonathan stretched over a longer period of time, how The Witness will avoid his more hated Adventure Game design rules by not having an inventory, his stance on tutorial design, the trend toward simplicity in Indie Game design philosophies, the need for a predictable set of systemic rules that control a game universe, the ease with which you can underestimate how long a game will take to complete, how long The Witness should take the average player to complete, the need for self control and time away from the development process, the inherent challenges of a growing online follower base and how to cope with their expectations and with sensationalist headlines, why Jonathan doesn’t feel like a member of the Indie Scene, why Call of Duty and Battlefield are “Baby Games”, if Jonathan will be popping up in the comments of every review of The Witness and more. Seriously, that’s just a sample, it’s a really jam packed show this week. Come have a listen, we promise it will provide all of the things we just listed. You can also download the podcast on iTunes or find our RSS feed here.