With only 3 days left in its Kickstarter campaign as of this writing, A Hero’s Call is a PC game looking to scratch that fantasy RPG itch that both sighted and vision impaired players have alike. Game development studio Out of Sight Games is headed by a blind writer and composer, and a blind programmer who came together for their love of the RPG genre. Disappointed by the lack of accessible games for vision impaired gamers on the market, the duo set out to create their own, resulting in the game before us today.

A Hero’s Call boasts a total of 17 unique maps, 40 NPCs with dynamic behavior and dialog dependent on player choice, 70 different enemies, and six classes to choose from for your character. The game allows you to form a party consisting of: “the feisty daughter of a powerful governor, a noble ranger with a troubled past, an idealistic priestess, and a sarcastic thief with a heart (and pockets full) of gold.”.

Being a game focused on vision impaired gamers, the sound design took top priority. Out of Sight Games sought out incredibly talented voice actors and actresses that can be heard in the above trailer, as well as audio demos on their YouTube channel. While Kickstarter funding will allow them to finish the game, the primary focus of crowdfunding in the developer’s own words is to “pay the artists what they deserve”.

A Hero’s Call has not only reached its Kickstarter funding goal of $2,850 USD, but blown past it, meeting every stretch goal they set and currently sitting at $8,700. These stretch goals will allow them to expand the game’s dialog, enhance the graphics for sighted players, improve the quality of sound, and other upgrades that the developers are currently looking into as their funding continues to grow.

According to Out of Sight Games, A Hero’s Call has much of its work already finished, and is slated for a hopeful 2017 release.

  • We could better serve older and otherwise physically handicapped parties if it were possible to move toward a standardized notion of what a video game like thing is, so that they can be media instead of handcrafted software applications, which will take the burden off of individual authors.

    Which is to say, it’s much easier to build accessibility into a media player than it is to build it into the media themselves. Video games as a cultural institution are extraordinarily primitive.