It’s been a long time since any game has had me as hooked as Electronic Super Joy. Much like Super Meat Boy before it, ESJ is a fast paced, brutally hard and beautifully polished 2D platformer. Where the biggest difference comes in that rather than the brutal blood splattered world of Super Meat Boy, Electronic Super Joy is a game of amazingly catchy Electro Trance inspired soundtrack and immensely beautiful world that completely changes it’s aesthetics every level to fit with the mood of the music.

The controls in ESJ are very tightly tuned, I never felt like my death was down to a problem with the game, instead it was always obvious what needed doing and that I was just going to have to improve if I wanted to progress.

This is very important for a game like Electronic Super Joy because, with a game where you die as often as this, the player shouldn’t ever start cursing the game. I died time and time again in ESJ, but because of the quick respawn speed, the music which doesn’t stop for a second, the lack of a life counter and the decision not to drop out to a menu between attempts means that there was nothing standing between me and endless replays of each level. When it’ll only take a few seconds to restart, what’s the harm in trying again and again and again and again and again is there?

The levels all have vastly different visual elements, as well as musical styles, meaning that no two levels felt the same or provided the same challenges. A level that features lots single use platforms and projectiles trying to kill you feels very different from one where because the world is flashing between black and white, many platforms appear and disappear.

I’m incredibly excited about Electronic Super Joy, so excited that it’s currently one of my most anticipated games period, Indie or not. It’s incredibly polished, providing a highly addictive challenge that took me on an emotional roller coaster of concentration and happiness in a way that no other game quite manages.

About The Author

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Laura’s gaming journey began in the 90′s when she was given a SNES by her older brother with Mario paint. From that day video games were all she thought about day or night, be it playing them, designing them, discussing them or writing about them. Why does she want to write about indie games? Because indie devs are awesome and she wants to be their new best friend by telling them how terrible their games are. That’s how it works right? Twitter: @LauraKBuzz Email:

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