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Everybody owns more than one device to play games on these days, but often they live in their own little worlds. UK developer Opposable Games hopes to change all that with the game Salvaged.

Specifics about Salvaged are still vague. The game still doesn’t have a platform, publisher, nor a playable build quite yet, but the hope is all that will change this year. What’s known is that Salvaged will be a real-time sci-fi themed tactical action game. It will be a first-person shooter with the squads movements and strategies mapped out on your touch device while the action happens on the main screen.

Opposable Games has substantial financial backing after it won the IC Tomorrow Digital Innovation competition last November. The competition was sponsored by Sony Europe and run by IC Tomorrow. They won the second-screen category, which featured over 100 entrants, and received £25,000 grant to create a game that uses dual screens.

James Parker, Design Director at Opposable Games, said that the team saw all the devices people were carrying around in their pockets and wanted to find a way to connect them. The result was some brand new software called One Touch Connect, which helps speed up the process of connecting tablets and phones to computers. One Touch Connect is designed to turn iOS and Andriod devices into a controller that it will work on Mac or PC.

“We created our One Touch Connect technology that allows us to easily connect devices together and that in turn got us thinking about more novel ways of doing multi-screen games,” Parker said. “A single player using two devices to play one game is kind of cool, and it means we can take the best aspects of both devices and create experiences that players wouldn’t otherwise be able to have.”

Since winning the competition, the team at Opposable Games has been hard at work getting a working build of the game ready. This “vertical slice” or playable build then can be shown to publishers or potential Kickstarter backers.  

Parker said that levels need to be designed for the playable build and the minimum number of weapons and enemies to populate it. The build will have a small fraction of content that will go into the real game.

“There are two strands that we’re working on right now, the stuff about dual-screen engagement, which is mostly what the contest funding is paying for,” Parker said. “And then there’s all the other stuff, which has to do with building a much better looking and a more playable slice of the game, which we can take to publishers and show off at shows.”

The biggest challenge for Salvaged will be funding since there are few games that employ a second screen and even fewer that make it essential to controlling the main game. Parker said that the team has had “good conversations” with publishers, but second screen games are inherently risky and nobody has stepped forward to finance it. He added it’s possible that Opposable Games may take the project to Kickstarter directly, but the focus is on making a playable version of the game.

Parker said that the one constant is shifting focus from one screen to another takes an appreciable time for the human brain to deal with and any second-screen game will have to make it worthwhile for the player.

The next several months will determine whether Salvaged finds a market or not. That will depend on what the game looks like and whether it finds an investor to finance the rest of development. The team at Opposable Games has already built a website for Salvaged and a build of the game should be available at EGX Rezzed on March 28-30

About The Author

Editor In Chief

Jose is a straight shooter who always goes the paragon route. He joined the team at Indie Haven to spread the word about indie games all across the galaxy. When not aboard the Normandy, he lives in the San Francisco Bay Area playing video games and plotting ways to rid the world of games like Colonial Marines.

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