A few weeks have passed since the microtransactions debacle, and it seems Overkill still haven’t gotten the message. Having spent the past few weeks digging their own graves, they’ve now gone out and bought themselves a gravestone on which to write their own names. They’re now introducing a new update, and it doesn’t look like this one’s going to go down any better with fans than the last one did.

The new update introduces “Team Boosts”, which give cash and XP bonuses to everybody you complete a heist with. The effect becomes more potent the more players have the boost. However, these boosts are part of the new weapon skin system, which requires you to pay for drills.

This means that, provided your willing to cough up the cash, you now have the chance to level up and earn money much easier. This cash can be used to unlock perks and weapons, improving you in all areas of the game.

Completely Overkill Safe

The new update also includes the Completely Overkill Safe, which was given to players who bought the Completely Overkill pack eight months ago. It contains a random weapon skin, and seven pieces of DLC. Unfortunately, because the skin you receive is totally random, one player could receive a really good skin for a gun they use all the time, while you could wind up with a useless skin for a gun you never use.

As would be expected, there’s been backlash in the PayDay 2 community. The Steam forum moderators, who were tasked with the unenviable job of keeping the peace, have gone on strike, refusing to work until they’re given an interview with a member of the Overkill team. Having dealt with numerous death threats over the past few weeks, they’ve certainly earned the right to feel so aggrieved.

If you haven’t been following the story, and don’t know all the dirty details.  Dakota Corley wrote a feature to get you up to speed.

About The Author

Contributor

As a composer and video game enthusiast, Philip has spent years searching for a way to combine his passions for both music and gaming. Then, one day, he figured he could just write about them. He loves to over-analyse the way music helps to shape the player's emotional response in a game. He also loves to criticise bad control schemes, because... Well, they just get on his nerves.

Related Posts