If you’ve ever wondered what kind of strangeness lurks inside your computer then Adventure OS is the game for you.

I featured it on an earlier edition of Simply Steam and since then the developers took some time to offer more details of the game via email. The big hook is how it creates a dungeon based on the contents of your hard drive. For me that’s about a terrabyte of space to work with so I’m curious to see what kind of nightmarish dungeon my computer would unleash.

“We’ve all come up with idea as kids. We’ve just had the privilege to materialize it,” said Lorena Casanova in an email. Casonova does a lot of the Spanish-English translation for the game and does much of the PR work for Adventure OS.

The way Adventure OS pulls this off is pretty clever. The game takes all the folders in your computer to make the rooms and all individual files become objects and NPC’s in the game. Different file extensions determine the type of NPC and each folder name becomes a door. Multiple file extensions can combine to create an upgraded version of the enemy or a large treasure chest.

The goal is to set the NPC’s free by clearing the room of enemies and there will also be bosses, which are still in development. Advancing from level to level will require special powers like double jump, enlargement etc, but that is not shown in the gameplay yet.

The appeal of this game is having an environment that’s constantly changes depending on the modifications that happen to my computer. This adds new significance to downloading mail attachments, installing word documents or downloading music. I’d be curious to see how the most mundane computer tasks will impact the game.

If you’re wondering what happens after conquering your computer, there’s a chance you’ll be able share dungeons with your friends in the future.

AdventureOS is still in development, but its already been funded through Indiegogo and it received the greenlight from Steam. The team at Eveland is good about updating progress so if you’re interested, it’s well worth it to check out their website and YouTube channel.

Here’s our Steam Greenlight picks courtesy of Laura Kate:

Tadpole Treble

Tadpole Treble is an adorable looking rhythm action game based on navigating actual sheet music as a tadpole.

Yep, it’s as weird as it sounds, but it’s also charming and endearing.‏

‎You play as a tadpole, hopping up and down on sheet music. The goal is to make it back back home alive by hitting notes that play the stage music. It’s simple, but it looks charming and could be a really enjoyable family-friendly game.

Another Perspective

Another Perspective is about a young man who wakes up with no memory of who he is (Not very original). He is trying to find some answers about his own identity, but  he quickly realises that he has the unusual ability to exist in two places at once. Much of the gameplay involves switching between two parallel  existing bodies.

The trailer caught my attention with its narration, which jumped between two different voices. One of them became less sane and more frantic as the trailer went on. It certainly seems like an interesting mechanic and story concept. I’d love to dive deeper into it.


I’ll admit this up front, I have a soft spot for those predictable romance themed visual novel games that are wrapped up in an interesting surrounding plot.

Nicole looks like one of those games.

Following the disappearance of three high school girls, it appears you are the next  intended target. Your first goal is to solve the mystery and the second much more important goal is to find love.

Don’t ask why, it’s just the way the genre is. You either love it or you hate it.‏

‎With fantastic looking art, an interesting mystery plot and some great music, Nicole looks like a great place to go to get your romantic subplot visual novel fix.


‎Bardbarian is an iOS and Android game about a barbarian/bard named Brad, who summons units to assist him in battle with his heavy metal axe guitar.

Described by its developers as a “mixture of Tower Defense, RPG & RTS with some ‘Shmup and Snake elements,” Bardbarian appears to have a great visual identity and sense of humour, as well as some awesome real time battle management gameplay.

It’s Definitely one to watch if you’re looking for a good touch screen RTS with a sense of humour.



About The Author

Editor In Chief

Jose is a straight shooter who always goes the paragon route. He joined the team at Indie Haven to spread the word about indie games all across the galaxy. When not aboard the Normandy, he lives in the San Francisco Bay Area playing video games and plotting ways to rid the world of games like Colonial Marines.

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  • When I was younger I made an actual OS that worked this way. I later learned the principals I’d developed during the exercise bore an uncanny resemblance to the Inferno OS which was based on Plan 9. How it worked was pretty simple insofar as the concept of a file was replaced with a more generalized concept called a node, and instead of directories you have hubs, which are of course nodes too. A user can be thought of as a mobile node (until you are logged in you are a ghost/guest) that moves around from hub to hub and things get pretty interesting because suddenly something like a room in a video game can be represented by a first class operating system object like a file, so at that point games can be connected together since they have a common protocol, it becomes all very drag and drop and the distinction between what is game/not really breaks down. In fact the only real difference is you usually log into a player character and that grants you access rights to enter the game. I actually made a functioning version of the game Armored Core that worked in this way. Instead of starting the game you install it (nodes can be RAM or disc or network based) and then enter the hub, and begin building your AC (a robot to play with) by mounting nodes that are representation robot parts, like mounting a disc drive/volume.