With its Kickstarter project two thirds of the way to its goal, Anew: The Distant Light is a promising Sci-Fi Shooter with one hell of an original soundtrack. Created by Los Angeles based indie studio Resonator, Anew places the player in the role of a small child, jettisoned from Earth twenty light years away to a distant moon where they must make their way through an alien world in an attempt to carry out a “mission of critical importance”. Resonator aims to appeal to fans of visual storytelling and exploration, with Anew being heavily inspired by games like Dark Souls, Cave Story, and Metroid.

Anew boasts an open world paired up with a classic Metroidvania structure, putting unique and interesting weapons and abilities at the player’s fingertips that allow them to dive deeper into the expansive alien moon. In addition to this, the game will also feature a day/night cycle as well as atmospheric conditions and weather effects that “modify gameplay in interesting ways” and will “affect pacing and tactical decisions”. Equipment featured in Anew promises to be game changing, and at times will provide the perfect situational advantage, with items such as the Buzzsaw, Chunk Detonator, and Swimming Ballast.

The team behind Anew is packing some serious ammunition, with Co-Founders Steve Copeland and Jeff Spoonhower both carrying fifteen years of experience in the industry at their hips. Copeland is toting 17 years of experience with software engineering as his weapon of choice, while Spoonhower holds video, animation, and sound design as his area of expertise. With the two of them having worked on games such as Bioshock 2, Borderlands 2, and Saints Row IV, the two pack enough heat to make their first venture in development as a studio a promising one for sure.

One look at the trailer and the cohesiveness of this game’s aesthetic and musical composition makes itself well known. Between Spoonhower’s high contrast yet dreamy artistic style and Wilbert Roget’s musical composition, the mysterious tone of the game is wonderfully well set. Spoonhower’s use of light paired with Roget’s loose synthesizers that dance alongside an orchestra is enough to send chills down your spine as ravenous aliens tail you down narrow passageways- and that’s an experience I can’t wait to have once the game releases.

For the game to release, however, Resonator could still use your help! As of this writing they’re about $8,000 USD short of their goal, with 15 days left to go. If you’d like to support the studio, but don’t have the immediate cash, you can also support them by voting for their game on Steam Greenlight, or following them on Facebook, Twitter, or Youtube.